

Swordigo offers an excellent combination of role-playing, action, and platform gaming, plus it comes with a great control system and very nice graphics. Plus, as you go up levels you'll get more power to face your enemies.

You can equip yourself with different weapons and magic, depending on which is more effective in the area in which you are at the time. In order to defeat your enemies you can count on several different sports and, more importantly, several spells. Or you can also delve deep into dungeons in which you'll battle many different enemies, including several bosses. You can visit cities where you can interact with the locals, buy new objects or find missions.
#Swordigo 2 magic armor full
The Swordigo world is full of all kinds of sceneries. The following specific suits of armor usually are preconstructed with exactly the qualities described here.Swordigo is a 2D role-playing game that incorporates elements from action and platform games into the mix to offer a different experience with controls that have been perfectly adapted to touch screens. If you roll two versions of the same special ability, use the better. If you roll a special ability twice, only one counts.Armor or a shield with a special ability must have at least a +1 enhancement bonus. Such items can also have one or more of the special abilities detailed below. Most magic armor and shields only have enhancement bonuses. Magic Armor and Shield Special Ability Descriptions The cost of the masterwork quality and any magical enhancement remains the same. The cost of armor for nonhumanoid creatures, as well as for creatures who are neither Small nor Medium, varies. If armor or a shield has a special ability that the user needs to activate then the user usually needs to utter the command word (a standard action). Usually a character benefits from magic armor and shields in exactly the way a character benefits from nonmagical armor and shields-by wearing them. A shield with a special ability must have at least a +1 enhancement bonus.Įach +1 of enhancement bonus adds 2 to a shield’s hardness and +10 to its hit points. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description).Ī shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.Īs with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a bash. Shield enhancement bonuses stack with armor enhancement bonuses. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. For an item with only an enhancement bonus, the caster level is three times the enhancement bonus. The caster level of a magic shield or magic armor with a special ability is given in the item description.

Add to enhancement bonus on Table: Armor and Shields to determine total market price.Īll magic armor is masterwork armor (with an armor check penalty 1 less than normal).Īll magic shields are masterwork shields (with an armor check penalty 1 less than normal).Roll on Table: Armor Special Abilities or Table: Shield Special Abilities.Use these lines to determine price when special abilities are added in. Armor and shields can’t actually have bonuses this high.Roll d%: 01–95 indicates that the item is of a standard sort, and 96–100 indicates that it is made of a special material.Īrmor is always created so that even if the type of armor comes with boots or gauntlets, these pieces can be switched for other magic boots or gauntlets. A suit of armor with a special ability must have at least a +1 enhancement bonus.Ī suit of armor or a shield may be made of an unusual material. A suit of armor cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. In addition to an enhancement bonus, armor may have special abilities. All magic armor is also masterwork armor, reducing armor check penalties by 1. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). In general, magic armor protects the wearer to a greater extent than nonmagical armor. 2.3.1 Table: Specific Epic Magic Armor and Shields.10-20 damage (No Trinket) The Needle is a sword you will be able to. It is obtainable by buying it at the Cairnwood Village Shop for 80 Soul Shards. 6-12 damge (No Trinket) 8-17 damge with Fire Trinket The Iron Sword is a little better than the Brass Sword. It will be given to you to find your master who is in Cairnwood Forest. 2.2 Epic Armor and Shield Special Ability Descriptions The Brass Sword is the first sword you will obtain in the game.1.9 Magic Armor and Shield Special Ability Descriptions.
